๐ŸŽถ Controls ๐ŸŽถ

Keyboard
GB
Action
WASD/โ†‘โ†โ†“โ†’
D-pad
Choose music
Z
A
Play music
XBStop music
EnterStartView music info
ShiftSelectView album info

๐ŸŽถ Description ๐ŸŽถ

Do you hear the sounds of Fishcross Island? ๐Ÿš I created the soundtrack for my GB game, Taiyaki Fabulous Museum of Fish, by arranging and sequencing public domain music. Now you can listen to TaiFab on your favorite music player, or even use these tracks in your own creative work! The download includes:

- .flac files (lossless audio files)
- .uge files (tracker files, compatible with GB Studio and hUGETracker)
- .gbc file (a music album ROM, playable on GBC and emulator)

๐ŸŽถ License ๐ŸŽถ

The .flac and .uge files in this download are licensed under CC BY 4.0. Please give credit to objetdiscret if you use the .flac and/or .uge files in a creative work. Your next project could include Fabulous Classical Chiptunes! I would love to see what you make!

๐ŸŽถ Track List ๐ŸŽถ

Track Title
Original Composition
Original Composer
01 - Title-PreludePrelude in C majorJohann Sebastian Bach
02 - Overworld-Liebestraum
Liebestraum No. 3Franz Liszt
03 - Gallery-PathetiquePiano Sonata No. 8 ("Pathetique")Ludwig van Beethoven
04 - Underwater-TristesseEtude Op. 10, No. 3 ("Tristesse")Frederic Chopin
05 - Indoors-HeavenMy Blue HeavenWalter Donaldson
06 - Dream-GymnopedieGymnopedie No. 1Erik Satie
07 - Ending-RondoPiano Sonata No. 11 ("Rondo alla Turca")Wolfgang Amadeus Mozart

Download

Download NowName your own price

Click download now to get access to the following files:

01-Title-Prelude.flac 2.4 MB
02-Overworld-Liebestraum.flac 2.8 MB
03-Gallery-Pathetique.flac 3.9 MB
04-Underwater-Tristesse.flac 3.9 MB
05-Indoors-Heaven.flac 3.7 MB
06-Dream-Gymnopedie.flac 3.9 MB
07-Ending-Rondo.flac 4.2 MB
01-Title-Prelude.uge 79 kB
02-Overworld-Liebestraum.uge 79 kB
03-Gallery-Pathetique.uge 92 kB
04-Underwater-Tristesse.uge 79 kB
05-Indoors-Heaven.uge 79 kB
06-Dream-Gymnopedie.uge 117 kB
07-Ending-Rondo.uge 83 kB
FabClassTunes_1-0-1.gbc 128 kB

Comments

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(+1)

this is wonderful. ive been wanting to do this with classical scores for my own project but have never made any music before. any tips on trying to do the same thing?

Thanks! It was tough for me because I'm not a professional musician, but I did remember how to read music a little bit from when I was in high school choir. It's helpful that there are interactive transcriptions of classical music out there, such as on flat.io.

I guess my best advice is just to give it a try! I was dreading the prospect of sequencing music for my game, but it became easier as I worked on it more. Best wishes for your games and music!