Controls

KeyboardGBAction
WASD/arrow keys
D-padMove
ZAInteract/confirm
XBCancel
EnterStartView inventory and Fish Power
ShiftSelectView completed puzzle albums

Description
Welcome to Fishcross Island! Explore the land and water, meet weird characters, and solve nonogram puzzles for items and progress. Will you gain the Power of 7 Fish and meet Chad face-to-face in the Taiyaki Fabulous Museum of Fish?

Features
- Play on GB, GBC, SGB, Analogue Pocket, and emulator
- Discover and solve 200 nonogram puzzles
- Enjoy 6-8 hours of puzzles and exploration, plus post-game content
- Save and load your game so you can play at your own pace

Credits
Art & Design: objetdiscret
Tools & QA: columbrine
QA Testing: AriMaeda, RyuSeishin, Hiraishinsenna, Aviyah, and omniflas
Special Thanks: DionOfSpice, GB Studio, GB dev community, SolidusSnake, and friends/family (particularly Carolyn, Betsy, Barb, Kat, and Dan)

Published 19 hours ago
StatusReleased
PlatformsHTML5
Authorobjetdiscret
GenrePuzzle
Made withGB Studio
TagsExploration, Game Boy, nonogram, Pixel Art, Retro
Average sessionA few hours
LanguagesEnglish

Download

Download NowName your own price

Click download now to get access to the following files:

TaiFab-1-4-1.gb 2 MB
TaiFab-1-4-1.gbc 2 MB
TaiFab-1-4-1.pocket 2 MB

Comments

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(+1)

I've been having fun with it so far and it's very charming. There are two things I wish were possible though: Running and Saving at any time.

Thanks so much for your kind words and your helpful feedback!
I definitely learned a lot about GB Studio over the course of this development and I think I know how I could implement a save-anywhere system now. Maybe I can take a look at that soon when I'm a little less swamped!
As for running, I can help with that right now! At the dock at the beginning of the game, go to the large rock on the right side of the beach. Hold B and press A while facing the rock, and its collision will disappear. Walk through the rock into the Debug Room and you can pick up a pair of "Deboots" (Debug Boots) that allow you to hold B to run. I was afraid to put that feature in the full game because it makes the sprites jitter a lot, but if you don't mind that, you can totally use it!

(+1)

Oh neat, thanks! I'm curious about the other things I saw but I think I'll ignore those for my own sake.