Taiyaki Fabulous Museum of Fish
Controls
Keyboard | GB | Action |
---|---|---|
WASD/arrow keys | D-pad | Move |
Z | A | Interact/confirm |
X | B | Cancel |
Enter | Start | View inventory and Fish Power |
Shift | Select | View completed puzzle albums |
Description
Welcome to Fishcross Island! Explore the land and water, meet weird characters, and solve nonogram puzzles for items and progress. Will you gain the Power of 7 Fish and meet Chad face-to-face in the Taiyaki Fabulous Museum of Fish?
Features
- Play on GB, GBC, SGB, Analogue Pocket, and emulator
- Discover and solve 200 nonogram puzzles
- Enjoy 6-8 hours of puzzles and exploration, plus post-game content
- Save and load your game so you can play at your own pace
Credits
Art & Design: objetdiscret
Tools & QA: columbrine
QA Testing: AriMaeda, RyuSeishin, Hiraishinsenna, Aviyah, and omniflas
Special Thanks: DionOfSpice, GB Studio, GB dev community, SolidusSnake, and friends/family (particularly Carolyn, Betsy, Barb, Kat, and Dan)
Published | 19 hours ago |
Status | Released |
Platforms | HTML5 |
Author | objetdiscret |
Genre | Puzzle |
Made with | GB Studio |
Tags | Exploration, Game Boy, nonogram, Pixel Art, Retro |
Average session | A few hours |
Languages | English |
Download
Click download now to get access to the following files:
Comments
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I've been having fun with it so far and it's very charming. There are two things I wish were possible though: Running and Saving at any time.
Thanks so much for your kind words and your helpful feedback!
I definitely learned a lot about GB Studio over the course of this development and I think I know how I could implement a save-anywhere system now. Maybe I can take a look at that soon when I'm a little less swamped!
As for running, I can help with that right now! At the dock at the beginning of the game, go to the large rock on the right side of the beach. Hold B and press A while facing the rock, and its collision will disappear. Walk through the rock into the Debug Room and you can pick up a pair of "Deboots" (Debug Boots) that allow you to hold B to run. I was afraid to put that feature in the full game because it makes the sprites jitter a lot, but if you don't mind that, you can totally use it!
Oh neat, thanks! I'm curious about the other things I saw but I think I'll ignore those for my own sake.